In J2ME programming I'm targeting MIDP 2.0 devices.
I'm using gamecanvas and I was thinking that I could create my full world (640 x 480) using a TiledLayer and then set the refpixel of the TilerLayer to the bottom right (thats where the player is going to start) and then draw it on the game canvas which I was thinking would be the full width/height of the phone screen. I can do this right?
Now my real question is... (yes I googled it but couldn't find it!) how do I get a camera like effect? Basically I want the psychical display to follow the player around in a world that is larger than the psychical display. Could I set the game canvas ref pixel to be center with my player?
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Parse error: syntax error, unexpected T_ELSE in /home/content/m/e/s/mesick/html/students/05/php/checklogin.php on line 13<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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